Codeplay will be attending the 2016 Game Developers Conference (GDC) in San Francisco from 14 – 18 March.
"The GDC programming track this year features some real rockstar talks about Vulkan", said Neil Henning, Codeplay's Principal Software Engineer for Vulkan "Codeplay has contributed two years of effort towards Vulkan and we're super excited to be able talk to developers about our experience."
Neil will be giving a talk at the GDC Imagination developer day, on Tuesday 15th, on an Introduction to SPIR-V. More details can be found on the GDC session planner.
Codeplay aim to meet with companies and their engineers who are interested in supporting Vulkan Compute, OpenCL and SYCL technologies for applications including vision and mobile.
We’re always delighted to speak with anyone interested in what we’re doing, so please come and introduce yourself to us. If you would like to arrange a meeting at the event, please use the GDC meeting planner, contact us directly, or message one of the engineers in attendance on twitter.
Game Developers Conference
GDC attracts over 24,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward.