VectorC for PlayStation®2 Overview
VectorC {EE}
VectorC{EE} optimizes existing PlayStation®2 software using software
pipelining, memory access reduction and vectorization. You can quickly
and easily improve the performance of your existing game engine
by recompiling with VectorC{EE}. You can also write portable, easy
to maintain code with VectorC{EE} that still gives maximum speed.
Double the speed of small loops with automatic software pipelining.
Reduce scheduling and load/store delays. VectorC{EE} saves development
time and processing time. Lets you write portable, maintainable,
high-performance software.
Click here to learn more about VectorC
{EE}
VectorC {VU}
Codeplay’s first PlayStation®2 compiler is VectorC {VU}. This is
a C/C++ compiler which generates micro-mode code for the PlayStation®2
vector units, VU0 and VU1. This is the only compiler available for
these essential components of the PlayStation®2 which previously
required assembly language programming.
Click here to learn more about VectorC
{VU}
Note to Registered PlayStation®2 developers
If you have an account on
the Codeplay web site, this may be upgraded to provide access to
the PlayStation®2 NDA section
which contains more information on Codeplay's PlayStation®2
compilers (which we cannot make public) as well as evaluation downloads.
If you're creating a new account,
be sure to tick the "I'm a Registered PlayStation®2 Developer"
box and we will activate your access to the PlayStation®2
NDA section after we have verified your status. If you already
have an account, e-mail support@codeplay.com
with your company name and your username.
PlayStation is a registered trademark of Sony Computer Entertainment
Inc.
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