Codeplay can produce
a custom compiler for any processor architecture using our retargetable
in-house
technology.
Our
VectorC compiler
platform was designed from the ground up to exploit advanced hardware
features
present in modern microprocessors and graphics processors.
Sieve C++ Parallel Programming
System
Codeplay’s
Sieve C++ Parallel
Programming System is a scalable programming system aimed at those who
need to
create C++ code to exploit multi-core environment.
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Shader Compiler Codeplay has developed technology for production of high performance shader compilers for use in programmable GPUs and embedded devices. Our core technology in this area can be used to create shader compilers derived from the specification for OpenGL® ES API.* [Read more...]
VectorC
Compiler Technology
VectorC is a C/C++ compiler platform
designed to be retargeted to suit particular processor architectures. It is a unique piece of compiler technology
allowing easy and quick development of high-performance applications.
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All
our compiler technology is based around the principle of
portability. We believe portability should be available on advanced and
special
purpose processor architectures, not only on standard processor
architectures.
Our aim is that software developers can produce software quickly while
the
hardware developers continue to develop the processor, whether by small
design
change or fundamental redesign. This reduces time to market and
safeguards investment
in software development.
The VectorC technology is wholly owned by Codeplay and does not license any GPL or 3rd party software.
*This
product is based
on the published OpenGL® ES API, but is not
an implementation which is certified or licensed by
Silicon Graphics, Inc.under the OpenGL® ES API. |