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Customizing VectorC for your Hardware

Codeplay can provide custom shader compilers or custom C/C++ compilers. We support custom processor architectures with customizable instruction sets, SIMD, multi-core, VLIW and/or NUMA.

"Codeplay delivered on their promise allowing us to continue to give game developers the tools they need to bring pervasive, interactive reality to gamers everywhere.", Andy Keane, Vice President of Marketing at AGEIA

What some of Codeplay's customers have been saying about VectorC

"I'm gonna like and use this a lot... "

"I recommend the product"

“It's easier to write”

VectorC Price list

VectorC is available with per-user or per-site licences. Larger developers can buy a site licence for any number of users at a single site.

Game development with VectorC{VU}

(Requires SCEE/SCEA approved Codeplay web account).

"Support has been fantastic and any problems reported have usually been resolved in a matter of a few hours rather than days. I recommend the product to anyone who wishes to implement VU code but doesn’t want to spend the time hand writing it in assembler. Even if you just use it for prototyping techniques it will save you valuable hours programming time."

Tim Mann, of Hothouse Creations, writes about his experience of using VectorC{VU}. This is a detailed paper that describes Tim's experience of using VectorC{VU} for a hot soon-to-be-released PlayStation®2 game.

 

 

 

 

 

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All our PlayStation®2 products can be bought from Metrowerks
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PlayStation is a registered trademark of Sony Computer Entertainment Inc.