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Empire Interactive use VectorC on Ghostmaster

12th June 2002

Empire Interactive's upcoming visually stunning Ghost Master is one of a new generation of titles which is turning to VectorC to boost performance while cutting down on development time. Ghost Master producer Andy Severn says, “VectorC means letting Codeplay worry about vector instruction sets so we can keep our code in portable C. It's easier to write, and we get the benefitof SIMD on one platform with portability onto other processors” Ghost Master is due in October 2002 on PC CD-ROM, Xbox and Playstation®2 platforms.

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