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The Business Case for VectorC

Reduce development time

VectorC saves money throughout the development process by reducing development time. It is far qicker and easier for developers to write in C or C++ than in assembly language.

Prototype fast

Developers can produce game prototypes on PC or PlayStation®2 that demonstrate new ideas with ease. Prototypes developed with VectorC are easy to port to other platforms and have much higher frame rates than if developed with traditional compilers.

Performance improvement

Later in the development process, when optimization becomes an important and time-consuming problem, VectorC provides a range of features to improve performance.

Scalable development

Software written in C or C++ is easier to give to new programmers making it easy to scale up development once publisher funding is secured.

Portability

VectorC lets developers port code from one platform to another with ease. This make VectorC ideal for cross platform development. It is even easy to move code from the PlayStation®2 EE core to vector units.

Special effects

Developers can produce innovative special effects quickly and easily. This simple water effect can be run entirely on VU having no effect on the core processor. or memory consumption.

Experimentation and innovation

New techniques like the curved surfaces demonstrated here are quick to try out and implement.

Fast simulation

VectorC's unique vectorization technology lets physics and maths experts produce fast simulation and AI code.

Proven development model

Take a look at the developers already using VectorC in their exciting new games.

Fast development and prototyping

VectorC{VU} comes with a high-performance polygon renderer for PlayStation®2 with full DMA and vector unit usage. This can be used to get development on new PlayStation®2 projects started very quickly.

 

 

 

 

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