The Business Case for VectorC
Reduce development time
VectorC saves money throughout the development
process by reducing development time. It is far qicker and easier for
developers to write in C or C++ than in assembly language.
Prototype fast
Developers can produce game prototypes on PC or
PlayStation®2 that demonstrate new ideas with ease. Prototypes
developed with VectorC are easy to port to other platforms and have much
higher frame rates than if developed with
traditional compilers.
Performance improvement
Later in the development process, when
optimization becomes an important and time-consuming problem, VectorC
provides a range of features to improve performance.
Scalable development
Software written in C or C++ is easier to give to
new programmers making it easy to scale up development once publisher
funding is secured.
Portability
VectorC lets developers port code from one
platform to another with ease. This make VectorC ideal for cross
platform development. It is even easy to move code from the
PlayStation®2 EE core to vector units.
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Special effects
Developers can produce innovative special
effects quickly and easily. This simple water effect can be run
entirely on VU having no effect on the core processor. or memory
consumption.
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Experimentation and innovation
New techniques like the curved surfaces
demonstrated here are quick to try out and implement.
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Fast simulation
VectorC's unique vectorization technology
lets physics and maths experts produce fast simulation and AI code.
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Proven development model
Take
a look at the developers already using VectorC in
their exciting new games.
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Fast development and prototyping
VectorC{VU} comes with a high-performance polygon renderer for
PlayStation®2 with full DMA and vector unit usage. This can be
used to get development on new PlayStation®2 projects started
very quickly. |
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