Codeplay become a contributing member of the Khronos Group
8th June 2006
Codeplay Software Limited
today announced its new contributor member status with
the Khronos
Group, an industry consortium focused on
the creation of open-standard, royalty-free APIs for
embedded systems. As a contributing member of the Khronos
Group, Codeplay will be an active player in the development
of OpenGL
ES 2.Xshader
compiler technology, which will bring cross-platform
accelerated 3D and 2D graphics applications to embedded
platforms. Codeplay will accelerate the delivery of
cutting-edge embedded graphics compilers to its customers
through early access to OpenGL ES specification drafts
and conformance tests.
Codeplay's Sieve running on PhysX accelerator Board
15th May 2006
Codeplay has demonstrated its Sieve Parallel Processing Compiler running on a PhysX™ accelerator chip at the Spring Processor Forum in San Jose.
The Sieve system is able to compile C++ programs to exploit the parallel processing capabilities of AGEIA's PhysX™ physics accelerator chip.
The demonstration proves that the Sieve System can easily be ported to and fully exploit the capabilities of unusual and novell processor architectures.