Codeplay News from 2006

 

Codeplay become a contributing member of the Khronos Group
8th June 2006

Codeplay Software Limited today announced its new contributor member status with the Khronos Group, an industry consortium focused on the creation of open-standard, royalty-free APIs for embedded systems. As a contributing member of the Khronos Group, Codeplay will be an active player in the development of OpenGL ES 2.X shader compiler technology, which will bring cross-platform accelerated 3D and 2D graphics applications to embedded platforms. Codeplay will accelerate the delivery of cutting-edge embedded graphics compilers to its customers through early access to OpenGL ES specification drafts and conformance tests.

 

Codeplay's Sieve running on PhysX accelerator Board
15th May 2006

Codeplay has demonstrated its Sieve Parallel Processing Compiler running on a PhysX™ accelerator chip at the Spring Processor Forum in San Jose.

The Sieve system is able to compile C++ programs to exploit the parallel processing capabilities of AGEIA's PhysX™ physics accelerator chip.

The demonstration proves that the Sieve System can easily be ported to and fully exploit the capabilities of unusual and novell processor architectures.

 

 

 

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