VectorC Retargetable Compiler Engine
Codeplay's VectorC compile engine has been developed over 9+ years to be a full C/C++ compiler for vector processors, like GPUs. We can customize VectorC in a short space of time for your processor to enable a complete standards-based programming model for special-purpose processors. Unlike most other compiler engines, VectorC really is capable of delivering high-performance code for high-performance highly parallel processors like GPUs.
VectorC Compiler Engine
A retargetable compiler engine for rapidly providing C/C++ support to new processor designs
A retargetable compiler engine for rapidly providing C/C++ support to new processor designs
VectorC for OpenCL (coming soon)
A version of VectorC that can be used as an OpenCL kernel compiler
A version of VectorC that can be used as an OpenCL kernel compiler
VectorC Shader Language Compiler
A compiler engine customzed for shader languages on GPUs and low-memory applications, like embedded systems and mobile phones.
A compiler engine customzed for shader languages on GPUs and low-memory applications, like embedded systems and mobile phones.
VectorC For PlayStation®2 VU
An example of VectorC being used in games acceleration
An example of VectorC being used in games acceleration
"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

