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Custom-built Compilers for Advanced Processor Architectures
Codeplay can produce a custom compiler for any processor
architecture using our retargetable in-house technology. Our compiler
platform was designed from the ground up to exploit advanced hardware
features present in modern microprocessors and graphics processors.
VectorC Compiler Technology
VectorC is a C/C++ compiler that can compile for machines that
previously had no C/C++ compiler support. It is is a unique piece of
compiler technology used for easy development of high-performance
applications for modern media processors. [Read more...]
Sieve C++ Parallel Programming System
Codeplay’s Sieve C++ Parallel Programming System is a scalable
programming system aimed at those who need to create C++ code suitable
for use on a multi-core processing environment. [Read more...]
Shader Compiler
Codeplay has developed technology for the production of high
performance shader compilers for programmable GPUs and embedded
devices. Our core technology in this area is a retargetable shader
compiler derived from the specification for OpenGL® ES API.* [Read more...]
All our compiler technology is based around the principle of
portability. We believe portability should be available on advanced
special purpose processor architectures. This means software developers
can produce software quickly while the hardware developers adapt the
processor to the problem. This reduces time to market and safeguards
investment in software development.
Contact
For further information or to discuss your needs, please contact
Andrew Richards
or telephone +44 (0)131 466 0503.
*This product is based on the published OpenGL® ES API, but is not an implementation which is certified or licensed
by Silicon Graphics, Inc.under the OpenGL® ES API
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Custom Built Compilers
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