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Custom-built Compilers for Advanced Processor Architectures


Codeplay can produce a custom compiler for any processor architecture using our retargetable in-house technology. Our compiler platform was designed from the ground up to exploit advanced hardware features present in modern microprocessors and graphics processors.

VectorC Compiler Technology

VectorC is a C/C++ compiler that can compile for machines that previously had no C/C++ compiler support. It is is a unique piece of compiler technology used for easy development of high-performance applications for modern media processors. [Read more...]

Sieve C++ Parallel Programming System

Codeplay’s Sieve C++ Parallel Programming System is a scalable programming system aimed at those who need to create C++ code suitable for use on a multi-core processing environment. [Read more...]

Shader Compiler

Codeplay has developed technology for the production of high performance shader compilers for programmable GPUs and embedded devices. Our core technology in this area is a retargetable shader compiler derived from the specification for OpenGL® ES API.* [Read more...]


All our compiler technology is based around the principle of portability. We believe portability should be available on advanced special purpose processor architectures. This means software developers can produce software quickly while the hardware developers adapt the processor to the problem. This reduces time to market and safeguards investment in software development.

Contact

For further information or to discuss your needs, please contact Andrew Richards or telephone +44 (0)131 466 0503.


*This product is based on the published OpenGL® ES API, but is not an implementation which is certified or licensed by Silicon Graphics, Inc.under the OpenGL® ES API

 

 

 

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