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Neil HenningTechnology Lead - Codeplay Bloggers
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Paris Game AI Conference 2011
Posted on Monday 4th of July 2011 01:07:36 AM
I’ve published my slides for the talk I gave at the Paris Game/AI Conference 2011 on slideshare for those that may be interested to take a look. I think the slides may be clearer and have more bite once the good fowks over at AIGameDev publish the recordings online...
First Foray In F#
Posted on Sunday 15th of May 2011 01:22:39 PM
Recently been playing around with F# as my first splash into the functional pond since coding in Haskell at University. All in all its pretty good language, the only failing (perhaps a plus to some) is the ability to code in a very imperative style if you wish (messing with the functional funtime..
Razer Mamba Review
Posted on Tuesday 3rd of May 2011 02:33:28 AM
Got a new work mouse the other day, and what a mouse it is! I have wanted the Razer Mamba mouse for quite a long time now, I loved the idea of a dock to put the mouse overnight to charge, I loved that it was wireless so I wouldn’t get the cable caught in [...]..
Offload™ Feedback
Posted on Tuesday 26th of April 2011 03:35:49 AM
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The Power In A Tweet
Posted on Monday 28th of March 2011 12:52:28 PM
Was amazed the other day by twitter and its usefulness! I @sheredom wrote on Twitter: “SPU gurus of twitter unite, want a vector unsigned int with {1, 2, 3, 4} in each slot, without putting it in as elf constant, any ideas?” And was stunned by the response! Having @daniel_collin, @okonomiyond..
Limmy Does Tina Turner (not Literally!)
Posted on Friday 25th of February 2011 12:57:48 PM
This is one of the funniest videos I’ve seen in a long time (handily embeddable from the BBC iPlayer). I don’t know if those outside the UK can view it, but anyone within the UK Limmy’s Show is freaking genius! Lots of random Glaswegian humour to laugh at!..
My Loathing Of Languages
Posted on Tuesday 8th of February 2011 02:08:29 PM
I have a little confession to make, I love Javascript. Given that I spend day in day out trying to gain every milli/micro/nano second of performance from any given game I happen to be working on (and lets be honest – mostly coding in C++) it may seem rather odd. I love getting performance ..
Isle Of Skye
Posted on Tuesday 4th of January 2011 07:41:46 AM
First post of the new year, and it seems as fitting a time as any to post some pictures of the Isle of Skye! This is my second new year up here, and the scenery constantly blows me away, rolling hills, towering mountains, forests aplenty and the sea on view constantly it makes for lovely [...]..
Minecraft!
Posted on Wednesday 3rd of November 2010 03:21:19 PM
We’ve (some workmates and I) been playing Minecraft on our own SMP server, and although what we had built was always pretty cool to look at, we had never seen it in its full glory thus far! I used the cartographer program to take some shots of what we have built, and I must admit [...]..
Profiling Tidbit…
Posted on Wednesday 13th of October 2010 04:15:55 AM
Putting profiling markers into code is one of the standard ways to profile games these days. A little trick I have learnt helps in the following case. void foo() { codeplayPushMarker(“foo”); …; //do work codeplayPopMarker(); } void bar() { codeplayPushMarker(“bar”); ..
Karnaugh Maps
Posted on Thursday 9th of September 2010 01:24:04 PM
One of the things I was working on needed a boolean expression to be reduced down, for branch elimination on the SPU. I had five boolean variables being combined, and my first reaction was to write out the truth table to get the result I needed. Five variables makes for a truth table of 32 [...]..