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Presentation – Checked

Posted on Thursday 5th of April 2012 05:01:49 AM

Presentation done, no prize for the best poster, oh well.. Two more weeks..


Power Of Well Balanced Octree

Posted on Saturday 31st of March 2012 01:26:48 PM

Small memory leak was driving me crazy; Debugging process was taking ages.. bored, frustrated and tired decided to play about with octrees depth and minimal/maximal number of elements in leaf.. Amazed by 300FPS discovered the stupid mistake of creating VBO each time the leaf is regenerated. Insta..


Only Visible Faces, Fog, Selected Box

Posted on Tuesday 13th of March 2012 09:35:54 AM

Simple optimisation great performance boost! – Skip ALL the non-visible faces!


Progressive Rendering + Visibility Testing In A Fly

Posted on Monday 5th of March 2012 06:53:09 PM

Apparently I couldn’t resist. Last optimisation implemented. Now seriously, report!


Octree + Simplex Noise

Posted on Sunday 4th of March 2012 04:09:31 PM

Since week all development stopped and now I am struggling with report. Just finished draft of first chapter.. it’s terrible.


Octree In Place

Posted on Sunday 19th of February 2012 08:46:39 AM

Last two nights were all about Octree, however this morning last bug has been hunted down. Now I need to write a structure of report, good luck me Oh and some metrics:


Editable Grid.. Yay!

Posted on Monday 9th of January 2012 01:29:55 PM

Finally, my grid is editable now. We can edit or remove current blocks – adding new ones will be introduced after optimisation stage. Current version supports 4 standard blocks (Blue, Green, Yellow, Brown) and 1 point light (Blue with circle in the middle). In this iteration of “boxel..


100 Will Be About: Shadows And Some Point Light(s)

Posted on Saturday 7th of January 2012 09:22:46 AM

Shadow value for each cube is stored in separate grid, values are sent to shader and then output is altered. It all depends on value. The value is calculated based on number of obstacles on the way between light and current cube. Below you can find some metrics: Earlier I have introduced point li..


Directional Light Performance Impact On The Scene

Posted on Wednesday 21st of December 2011 07:34:10 PM

Very simple calculation of directional light had noticeable impact on the performance, table below shows it: and yeah, SW:TOR is pretty Ok but nothing can win with “coding hunger”.


Finally.. Textures With Metrics

Posted on Tuesday 20th of December 2011 04:16:05 AM

This evening code hunger got me badly.. tomorrow, big launch of SW:TOR and lets be honest about it.. I will do no more honours project related work over this Christmas. Anyway, in order to evaluate the software I have collected FPS and Memory Usage of the application. Base metrics are like this: ..